JoltVibe

Getting Started - Stutter Edit 2 Help Documentation

Table of Contents

Overview

Stutter Edit 2 is a unique audio processing plug-in that excels for EDM, cinematic sound design, hip-hop, audio-for-video productions, and more. It imparts dynamic, rhythmic effects unlike anything else—and perhaps most importantly, has virtually unlimited creative possibilities. Think of Stutter Edit 2 not just as an effect you insert in a track or bus, but an effect you can play creatively, in — on stage or in the studio - to trigger effects that morph, change, and add motion to your audio.

Quick start

Stutter Edit 2 can give satisfying results almost immediately, yet is deep enough you can take its creative potential further for years to come. For now, let’s get a basic idea of what it can do.

  • Insert Stutter Edit 2 on an audio track or bus, as you would any other audio plug-in. Please refer to the DAW Setup section for specific instructions on setting up Stutter Edit 2 in your supported DAW.
  • Next, route a MIDI or Instrument track in your DAW to the Stutter Edit plug-in, or make sure Stutter Edit 2 can receive MIDI from your MIDI controller (some DAWs, including Ableton Live, allow using your computer keyboard to trigger MIDI notes). Audio must be going through the Stutter Edit 2 plug-in and it must be triggered by a MIDI note before you can hear it add an effect.

    Play Mode

    If you don’t have a MIDI controller, click on the Play Mode button toward the top of the interface, and choose Auto mode. In this mode, Stutter Edit 2 will automatically activate a Gesture, as selected in Step 5, when the DAW playback starts.

  • Start playback at your DAW application’s transport, so that audio goes through the track or bus containing the Stutter Edit 2 plug-in.
  • Play notes on your controller, or start painting notes into your MIDI track, to trigger effects in the currently loaded Bank.
  • Explore Stutter Edit 2’s available Banks by clicking on the Gesture Bank drop-down menu at the top of Stutter Edit 2’s interface, and clicking on the keyboard graphic to select different Gestures within the Bank.
  • That should be enough to pique your interest, but it’s just the beginning. You can use Stutter Edit 2 on a basic level by calling up and managing presets, or get deep into editing, and creating your own Gestures.

    About Gestures

    Stutter Edit 2’s Gestures combine audio processing parameters with complex rhythms. You assign individual Gestures to a note on a MIDI controller (keyboard, drum pad, MIDI guitar, LinnStrument, or anything else that generates MIDI notes). Each note can trigger its own Gesture, so simply by triggering notes, you can choose the right Gesture effects at the right time to process a track the way you’d like.

    As you experiment with Gestures, you’ll find they can:

    • Add variations to repetitive loops or sections of a song
    • Create musical filter sweeps over a set number of beats or measures
    • Create delay effects that repeat over your track when you release a gesture
    • Add build-ups and transitions with various types of sweeps
    • “Stutter” your audio, like rhythmic gating that can affect not just amplitude, but any effect parameter
    • Grunge-up your audio subtly or drastically with lo-fi effects
    • Provide a suite of innovative effects that don’t necessarily have to sync to tempo

    And much more, as you’ll find out when you experiment with triggering various Gestures. Being able to play Gestures on stage or in the studio, in real-time from a MIDI controller, is what makes Stutter Edit 2 such a musical and playable effect. A single press of a key, or strike of a drum pad, can trigger a simple effect—such as replaying a chunk of audio at a certain rhythmic value, like an 1/8 note. Or, a Gesture can trigger a run of incredibly complex stutters that get decimated by a bit crusher before being filtered and then released into a wash of echoes.

    The most important point to remember is that Gestures condense all of these complex effects, and their timelines (i.e. the order in which effects occur or change), into a single process. The simplest way to find appropriate effects for your music is by loading one of the included Bank presets, and then playing/triggering different Gestures. This will help you understand how Stutter Edit 2 processes your audio.

    Note

    Note that Stutter Edit 2 “listens” to the DAW for its tempo, and syncs its effects to tempo (Stutter Edit 2 can also follow tempo variations). When Stutter Edit 2 is locked to tempo, it’s almost impossible to create effects that sound “wrong.” As a result, you’ll get optimum results when your DAW is at the same tempo as the music being played back.

    Even though Stutter Edit 2 allows you to play it in real-time and improvise with effects, don’t forget that you can record the keypresses as MIDI data to preserve your creative adventures, and edit them afterward as well.

    Bank Basics

    A Bank is a collection of Gestures assigned to MIDI notes. Stutter Edit 2 comes with several Banks. As soon as you’ve inserted the plug-in, assigned a MIDI controller to trigger it (see the Quick Start for information on specific programs), and called up a Bank, you’re ready to go. Because Stutter Edit 2 produces complex effects you can play, in real-time, you can pretty much postpone reading this manual and start getting creative.

    However, that’s kind of like buying a Porsche and using it only to drive to the store to pick up groceries. Sure, a Porsche will do that (which is great when you need groceries). But it’s a lot more fun to take it out on the open road, rev up the RPMs, and find out what that baby can do. You can take Stutter Edit 2 as far as you want - and that’s pretty far, as you’ll find out.

    Time-Variant Modifier Curve Basics

    Stutter Edit 2’s sophisticated Time-Variant Modifiers (TVM) technology brings new levels of expressiveness and flexibility to signal processors. A basic TVM acts somewhat like a retriggerable envelope with multiple nodes and curves that can sync to tempo and control its designated parameter. This allows you to create modulation shapes that go way beyond what traditional LFOs or Envelopes can do.

    You can set maximum and minimum TVM values, and the TVM syncs to tempo using the Gesture Length. For example, with delay, maybe you want to modulate feedback within a restricted range to avoid too little or too much feedback over two bars. Or, maybe you want a filter to cover a specific frequency range where it sweeps from the highest frequency to the lowest frequency over a dotted quarter-note.

    Those examples give a taste of what TVM can do. There’s much more information on how to fine-tune and customize TVM settings in the TVM Curve Editor.*

    Stutter Edit 2 has a single-window interface, so you don’t have to mess up your workspace by opening/closing multiple windows. If you’re intimidated by the plug-in’s initial appearance, don’t be! Stutter Edit 2 comes with a comprehensive selection of presets crafted by BT and iZotope’s veteran programmers, so you can find musically useful, sophisticated, and unique effects quickly, and not have to do any editing at all. But of course, editing gestures in new and interesting ways is what makes Stutter Edit 2 really shine.

  • Gesture Control Panel: This provides the controls for a Gesture’s rhythmic elements.
  • Global Buffer Effects: Use this to select presets and choose global effects that apply to all Gestures until changed. The upper strip controls various system parameters.
  • Signal Chain: Enable and bypass audio effects, change the order of effects, and select individual effects for editing.
  • Effect Panel: When you select an audio effect for editing in the signal chain column, this section shows all the effect’s parameters. The number of parameters varies, depending on the effect.
  • Output Panel: This section consists of an output limiter and output level controls. The limiter is a helpful feature because if you get carried away and create audio processing with excessive level variations, the limiter can help keep them under control.
  • TVM Curve Editor: The various control panels are ideal for quick parameter adjustments, but with the TVM Graphic Editor, it’s possible to create complex, deep modulation shapes. To expand the curve editor to fill the entire effects section, click on the small square in the upper left of the TVM Curve Editor.
  • Expanded TVM Curve Editor

    The expanded TVM curve view allows for precise, detailed parameter curve editing. Click on the arrow in the upper left corner to return to the standard interface view. This makes it easy to create very detailed TVM curves. You can choose a snap value for placing notes, as well as Save, Load, Reset, and Reverse curves (along with other features). You can also magnify the Output section, as described next.

    If you adjust either the Wet or Dry Level control, the Threshold level, or the Output Gain, the TVM window shows the selected parameter. To expand the Limiter’s Curve Editor to fill the entire effects section, click on the small square in the upper left of the TVM Curve Editor window.

    When the Curve Editor shows the Limiter, clicking on any parameter in the TVM Controls Panel switches automatically to showing the selected parameter. Similarly, when the Curve Editor shows a TVM Controls Panel parameter, click on any Limiter parameter to show that parameter in the Curve Editor.

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    Patria Henriques

    Update: 2024-05-25